| 1 | /* |
| 2 | * Copyright (c) 2005 The PseudoQ Project. |
| 3 | * |
| 4 | * This file is part of PseudoQ. |
| 5 | * |
| 6 | * PseudoQ is free software; you can redistribute it and/or modify |
| 7 | * it under the terms of the GNU Lesser General Public License as published by |
| 8 | * the Free Software Foundation; either version 2.1 of the License, or |
| 9 | * (at your option) any later version. |
| 10 | * |
| 11 | * PseudoQ is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | * GNU Lesser General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU Lesser General Public License |
| 17 | * along with PseudoQ; if not, write to the Free Software |
| 18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 19 | */ |
| 20 | |
| 21 | package net.sourceforge.pseudoq.model; |
| 22 | |
| 23 | /** |
| 24 | * Factory class that creates Puzzle implementation instances. |
| 25 | * @author <a href="http://sourceforge.net/users/stevensa">Andrew Stevens</a> |
| 26 | */ |
| 27 | public class PuzzleFactory { |
| 28 | |
| 29 | /** Prevent creating instances as all methods are static */ |
| 30 | private PuzzleFactory() { |
| 31 | } |
| 32 | |
| 33 | /** |
| 34 | * Factory method to create Puzzle instances according to the supplied |
| 35 | * type. |
| 36 | * @param type Desired puzzle type. |
| 37 | */ |
| 38 | public static Puzzle newInstance(PuzzleTypeEnum type) { |
| 39 | Puzzle puzzle = null; |
| 40 | |
| 41 | if (type == null) { |
| 42 | throw new IllegalArgumentException("No puzzle type supplied"); |
| 43 | } |
| 44 | |
| 45 | switch (type) { |
| 46 | case TINY: |
| 47 | puzzle = TinyPuzzle.create(); |
| 48 | break; |
| 49 | case MINI: |
| 50 | puzzle = MiniPuzzle.create(); |
| 51 | break; |
| 52 | case MINI_X: |
| 53 | puzzle = MiniXPuzzle.create(); |
| 54 | break; |
| 55 | case SMALL_X: |
| 56 | puzzle = SmallXPuzzle.create(); |
| 57 | break; |
| 58 | case STANDARD: |
| 59 | puzzle = StandardPuzzle.create(); |
| 60 | break; |
| 61 | case SUPER: |
| 62 | puzzle = SuperPuzzle.create(); |
| 63 | break; |
| 64 | case LARGE: |
| 65 | puzzle = LargePuzzle.create(); |
| 66 | break; |
| 67 | case STANDARD_SAMURAI: |
| 68 | puzzle = SamuraiPuzzle.create(); |
| 69 | break; |
| 70 | default: |
| 71 | assert false : "Should have covered all possibilities"; |
| 72 | // return null |
| 73 | break; |
| 74 | } |
| 75 | |
| 76 | return puzzle; |
| 77 | } |
| 78 | |
| 79 | } |